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A Few Words with Katie Scott
Bend, Oregon

Are you a concept artist for Sony Playstation? How long can some of your projects take?
I am! This is the first job I’ve ever had in this industry, so I’m not really sure how long the projects take.
What does a typical day look like for you?
On a work day: I draw all day at work (9-5) and spend my lunch at the rock climbing gym or swimming the river. After work I take care of whatever needs to be done around the house and then I spend the end of the day working on my own personal art projects. Its very important that I work on my own art, even if I’ve been drawing at work all day.
On a weekend: Basically the same as a work day but replace “going to work” with “going on adventures”. Staying active helps me keep sane and inspired for new projects.
Do you feel as though you have one foot in an exciting imaginary world and the other in reality?
Oh definitely. I am constantly drifting in and out of reality, coming up with new project ideas that may or may never see the light of day.
How many creative ideas would you say flow through your brain in one day?
Definitely too many to keep track of. I usually think of cool ideas when I’m at work so I write them all down on little sticky notes to remind myself. My desk is covered in sticky notes now.
Super random question, have you ever wanted to direct a Sci-Fi film?
Not direct, but I have always wanted to work in the special effects industry. I would way rather be a costume/prop designer for a cool Sci-Fi film.
How would you describe your thought process before diving into a project?
I usually have a general idea as to what I want to create, but it's never a precise blueprint. I like to give myself a lot of leeway when I’m drawing/ sculpting/ crafting, because I always run into unforeseen obstacles that I have to address mid production. This is especially prevalent in my creature sculptures, because I have absolutely no idea what they’re going to look like when I start them. It’s a “one step at a time” kind of process.
You have designed so many amazing and creative costumes! What was the first costume you designed?
Oh man, I guess the first “big” costume project I completed was my steampunk armor and outfit. I had NO idea what I was doing and what materials to use, so there is a lot of hot glue and foam involved. It lasted for quite a while considering.
You own a mermaid suit! That is so cool! Do you think mermaids existed at one point?
Not any more, but I did when I was younger! As a child, being a mermaid was always a dream of mine and I finally get to make that a reality!
Favorite medium?
I really like changing up my mediums actually! It keeps things interesting and less like a chore. I do use Photoshop quite a bit for work and I have recently been having a lot of fun making little furry sculpey creatures. The little “hands on” art sculptures are a really great way to give me a break from the “staring at a screen” art that I do 5 days a week.
Any advice to fellow artists on how to be more productive?
Not specifically, since everyone has their own way of doing things. I guess you can compare your creative energy to working out. Be sure to use your creative “muscles” on a regular basis so that you can become more fast, efficient, and productive without it being too draining.
• Who has helped you progress the most?
I would have to say that my family has helped me the most throughout my life. They have always been supportive of my art and push me to achieve my dreams.
My art director at Sony Bend, Donald Yatomi, has also helped me a great deal over the last three years . I have learned so much while working under him and my other fellow employees. I am so thankful to have gotten this experience and these new skills.
How do you switch off your creativity?
Creativity for me is actually motivating and energizing. I feel slow and dull when I am not in a creative state, so I like to stay as busy with my art as possible. Whenever I finish a big project I always feel really great and accomplished.. but I immediately start craving something else to work on.
Photo Credit: Pixelworks Studio

